MenuAccountingAccounting Report SmartBusiness Expense ReportVendor Mgt ReportSTRIPESTRIPE Transaction ReportSTRIPE Payment LinksSTRIPE Invoice ReportActive CasesActive Case Report: StandardActive Case Report SmartActive Case Report Standard FullActive Case Report: BennettActive Case Report Bennett FULLAd Buys Reportabcf-xOld ABCFPWD ReportQuotesQuotes: StandardPre Quote ReportQuote Report WBB Client ViewQuote Report Bennett PA ViewWord Count ToolCharacter CounterText CompareSWA ReportSWA Report SmartMain SWA Documentation PageOnlinesCommsAutoPrint ReportTRX ReportFLC Data SearchFLC Data Search LiteFLC Data Search IPA FLC Data Search IIFLC Data Search IIIZips To MediaDomain MGTOperationsCalendarPWD ExtractorQB OnlineShoomSTRIPEMKTGATTY ReportSEMRushLinkedInYouTube PERM-Ads.comDocsPython Data SyncQuick Quote Logic ETA FORM 9141 - PREVAILING WAGE DETERMINATION EDIT MODECase #: P-100-25160-069654 | Employer: Activision Publishing Inc.Job Title: Lead Photogrammetry Artist | Location: Los Angeles, CA | Wage: $75,962.00💾 Save Changes👁️ View Only Mode← Back to List🔗 Linked PERM Case: P-100-2516 - Activision Publishing Inc.A. CASE INFORMATION (Editable)Case NumberCase StatusVisa TypeVisa ClassDate ReceivedDate of DeterminationPWD Expiration DateDate RedeterminationDate WithdrawalDate Center ReviewB. EMPLOYER INFORMATION (Editable)Legal Business NameTrade Name/DBAFEINNAICSAddress 1Address 2CityStateZipCountryProvincePhoneExtE. JOB OPPORTUNITY & PRIMARY WORKSITE (Editable)Job TitleSupervisor Job TitleSupervise OthersTravel ReqPrimary Worksite Address 1Primary Worksite Address 2CityStateCountyZipJob DutiesCreate visual assets, development tools and novel workflows in support of R&D projects and development teams. Develop pioneering workflows and techniques for game content creation. Work with multiple teams and new technology to build outstanding character, prop and environment assets and streamline the delivery of these photoreal assets to our games. Foster excellence in 3D assets. Lead development studios on photogrammetry asset pipelines and methodologies. Lead development teams throughout projects to ensure art-related goals are progressing appropriately. Develop tools, plugins, workflows for applications. Build Assets for In-Game and Cinematics use (Modeling, Texturing). Build and maintain all imaging systems, scanners, and gear. Propose, plan and implement in- studio and in-field captures. Advocate art-related R&D projects to partners.I. PREVAILING WAGE DETERMINATION (Editable)PWD Wage RateUnit of PayOES Wage LevelWage SourceWage Source RequestedBLS AreaSurvey NameSurvey Publication DatePrev Wage Determ Date💾 Save Changes👁️ View Only Mode← Back to List⚠️ Note: Full EspoCRM API integration coming soon. Currently showing editable interface. Remaining sections (Attorney, Education, SOC Codes, etc.) will be added in next iteration.